A arma secreta para The First Berserker: Khazan
A arma secreta para The First Berserker: Khazan
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And if you don't like parrying or deflection? Each weapon has a whole skill section dedicated to dodge and post-dodge attacks, and you can even use some skills in place of a dodge to enhance their effectiveness.
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Ao dominar as armas e habilidades versáteis do Khazan, os jogadores podem possibilitar personalizar efetivamente suas táticas para conquistar diversos MODELOS de chefes e navegar por cenários de combate variados.
Moderno soulslike, Khazan reúne elementos qual deram certo na categoria e faz seu próprio suco — e um suco bastante bom de modo a se repetir
Não sei se isso foi por questão intencional por design ou resultado por um erro, mas tenho a impressãeste do de que muitos vão chegar nesse ponto da aventura e se sentir frustrados pela “surpresa” que o estúdio preparou — contudo vale a pena insistir 1 pouco para passar dela.
The biggest shame with Khazan is that the missions between each boss feel kind of samey—about two thirds in, I found myself wishing I could just jump to the next boss instead of trekking through yet another mission to get there. I definitely appreciate Khazan not perpetuating the genre's worst tendencies; putting hidden dogs around every corner and enemies who constantly push you off ledges—cough cough Lords of the Fallen.
A história do game tem uma premissa natural interessante, e aos poucos a trama vai The First Berserker: Khazan desenrolando e nos revelando porque Khazan foi acusado de traiçãeste e quem realmente foi o Colossal vilão dessa história sangrenta.
It's something I've always admired about Sekiro—how it pits you against bosses that force you to engage with its systems.
Hell, even change weapons if you want to—they each have their own distinctive playstyle. Tanky bosses and limited healing mean that if you don't use the skill system or strategize and try stuff out, you're likely going to have a tough time.
At least Khazan does the most important thing with its anime art-style: gives us a greatsword that feels amazing so we can pretend it's Berserk.
A clara inspiraçãeste para isso foi Nioh, de que igualmente utiliza 1 sistema natural semelhante, mas isso tira 1 pouco do charme por um Souls e a graça por explorar um mundo interconectado e dar caminhos bem escondidos entre as áreas.
O visual por animaçãeste 3D no visual cel shading implementado utilizando a tecnologia Unreal Engine oferece deslumbrantes cenários de modo a que os jogadores sintam saiba como se estivessem assistindo a uma animaçãeste.
Khazan does a fantastic job showcasing its anime-esque art style with dramatic boss sequences and cutscenes, but some of its areas feel strangely drab and I can't work out if this is just because of the colour palette. It's not like the game is badly optimised or anything and it ran perfectly for me, but sometimes it does feel a bit like the only places you ever visit are mines, ruins, and caves.